Valorant is an online multiplayer free-to-play game from a first-person perspective. This game was developed and published by Riot Games for Microsoft windows. The game directors are David Nottingham and Joe Ziegler and produced by Anna Dolon and Jhon Goscicki. The designers of this game are Trevor Romleski and Salvatore Garozzo, and the game is programmed by Paul Chamberlian, Dave Heironymus, and David Straily. The artist of this game is Moby Francke, and the game is composed by Jesse Harlin. The engine used to make Valorant is Unreal Engine 4, a top-rated game engine with lots of features; it was released on June 2, 2020, and can be played on Microsoft Windows. Valorant mobile would soon be available. You may have a question is valorant free? Yes, it is!
Valorant is an online multiplayer free-to-play game from a first-person perspective. In this game, the players play the game as one set of agents, characters designed based on several countries and cultures in the world. In the main game, mode players are set up into two teams containing five players. The teams are set for attacking and defending one by; in this mode, the attacking team needs to plant spikes (Bom)con the sides gave on the map, and the defending team needs to defend those sides from getting destroyed. The player controls various agents (characters), which have unique abilities. In a group, there can be only one character of each type. They cannot be doubled. Every player starts with a pistol in the game. With an essential agent ability as the round goes on, the player can purchase different guns and signature abilities with the help of in-game currency, which is awarded in each round after seeing your outcome from the previous round. The game has various weapons, which include. Secondary guns like Sidearms, Primary guns like Submachine guns, Shotguns, Machine guns, Assault Rifles, Sniper Rifles, Automatic and Semi-automatic weapons have different shooting patterns and accuracy. This game contains very friendly and pleasant graphics and low bugs. The game includes a set of 16 other agents that the player can control, and each of them has a unique ability; the agents are as follows:
- Sky Smoke: You can select one or multiple points on a map that drops a smoke grenade that obscures vision.
- Orbital Strike (ultimate): Select an area on the map, and a laser damages all inside the blast radius.
- Stim Beacon (optional): An AOE combat stim increases fire rate. Both teammates and enemies alike can use this.
- Incendiary (optional): A grenade launcher fires off an explosive round.
- Paint Shells: Throws a cluster grenade—Explodes and deals damage.
- Showstopper (ultimate): Uses a rocket launcher that damages a large area.
- Boom Bot (optional): Walks across the floor and later explodes, damaging enemies.
- Blast Pack (optional): Throws like Semtex grenades or C4. It can be triggered.
- Spycam: Throws a camera down that can signal where opponents are.
- Neural Theft (ultimate): Throws down a device on dead opponents to show where the enemy team is.
- Trapwire (optional): A tripwire that slows enemies and reveals their location — invisible to enemy eyes.
- Cyber Cage (optional): Drops an AOE screen that slows opponents, obscures vision, and is signaled by an audio cue.
- Tailwind: Dash in the direction you’re moving.
- Bladestorm (ultimate): Get several knives that you can throw at opponents — recharges as you get kills.
- Cloudburst (optional): Throw a projectile that will throw a vision-blocking cloud.
- Updraft (optional): You can float up to otherwise-unreachable heights and float around.
- Dark Cover: Fires down an orb that obscures vision; can be deployed in “phaser” mode or normal mode.
- From the Shadows (ultimate): Can teleport to any point on the map. It can be interrupted by the enemy team, and can be canceled mid-teleport.
- Shrouded Step (optional): Can teleport to a marked location.
- Paranoia (optional): Fires a throwable that can go through walls and blind opponents.
- Fault line: Chargeable attack that can stun players within the effect zone.
- Rolling Thunder (ultimate): Fires an AOE attack that stuns opponents and knocks them in the air but doesn’t damage them.
- Aftershock (optional): Fires a charge through the wall but takes a moment to charge.
- Flashpoint (optional): Fires a blinding charge through walls but takes a moment to charge.
- Toxic Screen: Fire out a wall of poison smoke.
- Viper’s Pit (ultimate): Creates a sizeable expanding sphere of poison around you.
- Snake Bite (optional): Fires down a pool of poison that damages opponents.
- Poison Cloud (optional): Throws down a cloud of poison gas that can be activated later.
- Hot hands: Creates a fire zone that damages enemies.
- Run it Back (ultimate): Places a marker on the ground that you can teleport back to.
- Blaze (optional): Creates a flame wall that deals damage and obscures vision.
- Curveball (optional): Essentially a controllable flash grenade. It blinds both enemies and teammates.
- Healing Orb: Fire this at an ally to heal them. Not instant, but heals over time.
- Resurrection (ultimate): Can resurrect teammates.
- Barrier Orb (optional): Places a solid wall.
- Slow Orb (optional): AOE ability that slows opponents.
- Recon Bolt: Fires a tracking arrow that reveals player locations within a particular area.
- Hunter’s Fury (ultimate): Fires three shots that can pierce walls and damages opponents.
- Owl Drone (optional): Flies a recon drone and shoots enemies with a fire arrow.
- Shock Bolt (optional): Hits enemies with a shock arrow that can bounce off walls.
- Dismiss: Devours a nearby soul orb to become intangible. If her ultimate is active, she can also become invisible.
- Empress (ultimate): Increases fire rate, equip speed, reload speed, and adds infinite soul-harvesting abilities
- Leer (optional): A throwable that causes “nearsighted” on opponents, limiting their view.
- Devour (optional): Can devour a soul orb, healing herself. Also can overheal but is time-sensitive.
- Turret: Fires at enemies within its 180-degree cone of vision.
- Lockdown (Ultimate): Places down a trap that detains all enemies for eight seconds. Slows enemies who are caught within the ability.
- Alarmbot (optional): A bot that damages an opponent when it enters its AOE and leaves opponents open for double damage.
- Nanoswarm (option): Throw a grenade that does a lot of damage within a relatively large AOE.
- Trademark (C): A trap that destabilizes the terrain when an enemy agent triggers it. Once activated, it creates a lingering field that slows players caught inside.
- Headhunter (Q): Equips Chamber with a heavy pistol similar to Valorant’s Sheriff handgun.
- Rendezvous (E): Place two teleport anchors. While on the ground and in range of an anchor, reactivate to teleport to another anchor point quickly. Can be picked up and redeployed.
- Tour De Force (X): Activate to summon a powerful, custom sniper rifle. Like Valorant’s Operator rifle, the weapon can kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside it.
- FRAG/MENT (C): An explosive fragment (molly) that sticks to the floor and pulses multiple times, dealing near-lethal damage at the center with each explosion.
- FLASH/DRIVE (Q): Throws a flash-bang grenade that blinds anyone in light of sight. It can be thrown far using the left-click or lobbed nearby with the right-click.
- ZERO/POINT (E): A suppression blade sticks to surfaces it hits. Enemies caught in its explosion radius cannot use their agent abilities.
- NULL/CMD (X): KAY/O overloads himself with polarized radiant energy, which causes energy pulses to emanate around him. Enemies hit by the vibrations are suppressed for
- a short duration. While overloaded, KAY/O gains combat stim and can be re-stabilized if downed.
- Regrowth (C): A healing ability that gradually increases the health points of damaged allies within range and line of sight. It can be reused until Skye’s healing pool is depleted. Skye cannot heal herself.
- Trailblazer (Q): Skye controls a predator who can scout ahead for her team. Using left-click will cause the predator to leap forward, exploding in a concussive blast and damaging directly hitting enemies.
- Guiding Light (E): Skye takes control of a hawk that can be moved using the player’s crosshair. While in flight, players can detonate the hawk, which will flash anyone. Enemy agents that get flashed will cause Skye to give a hit-confirm audio cue.
- Seekers (X): Sends out three Seekers that track down three of the closest enemies. If a Seeker reaches its intended target will make them nearsighted.
- High Gear – E: Neon can stow her weapons and move quickly around the map in an all-out sprint. Additionally, she can surprise enemies around corners with the ability to slide on her knees. She can slide with her weapon drawn right after a sprint, catching enemies holding headshot angles off guard with rapid quickness.
- Relay Bolt – Q: Neon also has the Relay ability to fire a concussive charge that can bounce off of up to two walls, detonating a concussive charge on the ground at each point it makes contact. The charge dazes enemies caught in its area but can also daze yourself and your teammates. It can’t be thrown while sprinting with High Gear, but it can be thrown while sliding. Neon has up to two charges of Relay Bolt.
- Fast Lane – C: Neon can summon two Phoenix-like firewalls with Fast Lane, creating a corridor surrounded by a blue flame that she can sprint and slide through. The walls block vision and damage anyone caught in them or walking through them. The walls travel until they hit a surface.
- Overdrive (Ultimate) – X: Neon’s ultimate ability, Overdrive, lets her harness her electric power and focus it into a lightning beam that erupts from her fingertips. She moves at the speed she would if High Gear were activated, and the ability resets upon getting a kill, using the same charge bar that High Gear does. The ability is technically unlimited while the bar is active but needs to be quickly recharged after extended firing.
- Gravity Well: The Gravity Well will pull players within the area toward the center before it explodes. Any player trapped inside will become fragile.
- Nova Pulse: When the Nova Pulse is placed, it will charge briefly before detonating. When it goes off, it will concuss all players within the area.
- Nebula: This is Astra’s signature ability, and it’s essentially just her smoke. You place a star and then activate it to transform it into a Nebula.
- Dissipate: When you dissipate a star, it allows it to be placed in a new location.
As there are different characters, the game also has different game modes and various maps in which the game can be played; the game modes are,
- In the standard non-ranked mode, the match is played as best of 25 – the first team to win 13 rounds wins the game. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds, it detonates, destroying everything in a specific area and receiving a point. If the defending team can deactivate the Spike, or the 100-second round timer expires without the attacking team activating the Spike, the defending team receives a point. If all the team members are eliminated before the Spike is triggered or all defending team members are destroyed after the Spike is activated, the opposing team earns a point. If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive games.
- Additionally, if a team wishes to forfeit that match after four rounds, they may request a vote to surrender. If the vote is unanimous, the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit. A team gets only two chances to surrender: one as the attackers and the other as the defenders.
- In the Spike Rush mode, the match is played as best of 7 rounds – the first team to win four rounds wins the game. Players begin the round with all abilities fully charged except their ultimate, which captures twice as fast as in standard games. All players on the attacking team carry a spike, but only one Spike may be activated per round. Guns are randomized in every match, and every player begins with the same weapon. Ultimate point orbs in the standard game are present, but there are multiple power-up orbs.
- Competitive matches are the same as unranked matches with the addition of a win-based ranking system that assigns a rank to each player after five games are played. Before you can play in competitive games, you will need to win ten unrated matches beforehand. In July 2020, Riot introduced a “win by two” condition for competitive matches, where instead of playing a single sudden death round at 12-12, teams will alternate playing rounds on attack and defense in overtime until a group claims victory by securing a two-match lead. Each overtime round gives players the same amount of money to purchase guns and abilities andmately half of their ultimate ability charge. After each group of two bands, players may vote to end the game in a draw, requiring six players after the first set, three after the second, and only one player to agree to a draw. The competitive ranking system ranges from iron to radiant. Every rank but immortal and radiant has three tiers. Immortal & Radiant are reserved for the top 500 players in which there is a number associated with their rank, allowing players in the top 500 to have a metric in which they can compare how they rank up to others at their level.
- The Deathmatch mode was introduced on August 5, 2020. Fourteen players enter a 9-minute free foe all match, and the first person to reach 40 kills or the player who has the most kills when time up wins the game. Players spawn in with a random agent, and all abilities are disabled during the match, which indulges pure gunplay. Green health packs drop on every kill, which sets the player at maximum health, armor, and ammunition unless the player is using a machine gun, which only gives the player an additional 30 bullets.
- The Escalation game mode was introduced in February 2021 and is similar to the “gun game” concept found in Counter-Strike and Call Of Duty: Black Ops, though it is team-based rather than free-for-all with five players on each team. The game will pick a random selection of 12 weapons to move through. As with other gun game versions, a team needs to get a certain number of kills to advance to the next gun, and the weapons get progressively worse as the team moves through them. There are two winning conditions: if one team successfully goes through all 12 levels or is on a higher level than the opposing team within 10 minutes. Like Deathmatch, players spawn in as a random agent, unable to use abilities, as the game mode is set for pure gunfights. Though, abilities like Sova’s shock darts, Raze’s boom bot, and rocket launcher are abilities that everyone gets to use as a weapon. After a kill, green health packs drop, which replenishes the player’s health, armor, and ammo to its maximum. The game mode also has auto respawns on, respawning players in random locations around the map.
This game is very amazing to play. You should try and play this game.